It is possible to list multiple sources of the sound content to guarantee that the audio works for the majority of visitors.
Audio Progress Color Select a color for the audio progress-bar. Then write JS codes to make the player run For the first 3 stories, we can bind the below event to this play/pause button. This element uses a HTML5 tag, and so supports all major audio formats, including. To make an determinate progress bar, add a value attribute with the current progress (either a number from 0.0 to 1.0, or, if the max attribute is specified, a. Now let’s implement our functions based on the above user stories. We often see on the website, while downloading. The event frequency is dependent on the system load, but will be thrown between about 4Hz and 66Hz (assuming the event handlers don't take longer than 250ms to run). HTML5 Progress Tags - The PROGRESS Element is used to show the completion or progress of a specific task.
The moment I delete preload="none", everything works, and the alert() will of course execute. It has a progress bar to track how much this audio has played. HTMLMediaElement: timeupdate event The timeupdate event is fired when the time indicated by the currentTime attribute has been updated. If I set preload="none", then "pause() " and "currentTime=0 " will not execute, I know this as I've set an alert() after it and the alert() doesn't execute. I'm having a really weird problem pausing and resetting progress of html5 audio.